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Thanks for the tips, I'm going to change a few things.

 

Well, here is a preview of my Duel mini game. The player needs to press the corresponding key to shoot the enemy and win the duel. The time is limited and if he tries to cheat (press more than 1 key at the time), press the wrong key or didn't press any key, the game is over.

 

screen_5_zpsda048cf7.png

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Thanks for the tips, I'm going to change a few things.

 

Well, here is a preview of my Duel mini game. The player needs to press the corresponding key to shoot the enemy and win the duel. The time is limited and if he tries to cheat (press more than 1 key at the time), press the wrong key or didn't press any key, the game is over.

 

screen_5_zpsda048cf7.png

Omg, it's like the duel mini game in the old Mario Party. This would definitely be fun to play *Q* The HUD looks really great! The black boxing of the screen definitely reminds me of those old western movies :)

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Thanks for the tips, I'm going to change a few things.

 

Well, here is a preview of my Duel mini game. The player needs to press the corresponding key to shoot the enemy and win the duel. The time is limited and if he tries to cheat (press more than 1 key at the time), press the wrong key or didn't press any key, the game is over.

 

screen_5_zpsda048cf7.png

Omg, it's like the duel mini game in the old Mario Party. This would definitely be fun to play *Q* The HUD looks really great! The black boxing of the screen definitely reminds me of those old western movies :)

 

That's called "letterboxing", and yeah, it's a great touch!

 

This is kind of unrelated to your screenshot, but if you could find a way to letterbox only cutscenes and scenes like this, but have it gone while you're exploring, I think that'd be pretty cool.

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@SpookyMothman: that's exactly how it is: the letterbox appears only during cutscenes and the duels ;)

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@Razzi: Nice use of the steampunk tiles. I bet once you add some npc's it'll really bring the town to life.

 

@Downwinds: I would add some plants around the map. It's a bit bare in somes places.

 

A couple of maps I'm working on.

 

post-1731-0-48157300-1398290431_thumb.pngpost-1731-0-27417800-1398290803_thumb.png

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In the forest, the incongruous trees really stand out, especially because they're both evergreens. Two kinds of evergreens with a height difference that dramatic? It can be off-putting. The second map is nice but I'd soften up the shadow around the base of the dais :)

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Wendell@:  :OO It looks so cool ,all of a sudden I wanna go play wild arms:D.It would be nice if you would animate the letterbox so that they stretch from the upper and lower screen edge.

Hope you understand what I'm trying to say...

 

I've finally managed to finish most of my mine city,just need to add few more details.

 

 

Bmine_zpsd9432538.png

 

You must be thinking what the.....why are there balloons underground.Hnjhnjhnjhnj.The city is located on the edge of a huge underground canyon.And townsfolk use balloons to explore it,search for food and mostly water though It takes some skills to drive one of those.

 

 

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This is my new title screen, does it look weird in anyway?

 

2lw3y44.png

 

I am a bit concerned about the two options "Continue" and "Quit" being darken like that. :rolleyes:

 


A couple of maps I'm working on.

 

 

I get the feeling that the second map is a little spacious, but the tint effect looks great! The first one is also nice, but something feels odd about that stairs. It reminds me of this conversation about stairs being the same height as its cliff:

 

http://forums.rpgmakerweb.com/index.php?/topic/23503-what-are-the-1-mistakes-that-rpg-maker-games-make/page-5

Edited by Mr. Detective

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@J0pac:  :o what can I say? One of the most beautiful and well mapped screens I've ever seen in this forum. The ground, so mixed, it gives a feeling of realism. Amazing. Really amazing.

 

@Mr. Detective: I liked the colors you've used but I don't like the fonts. Do you have a logo for your game? Try to use it if you have, instead of just write the name.

 

 

I made some modifications to my title screen. How's it?

title_zpsc1a1cc3c.png

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@Mr Detective: The font and solid blue outline are very incongruous :x The background is gorgeous though.

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@Wendell That is the logo. The default text wouldn't look like that.

 

@Tsarmina The blue outline around the title? What's wrong with that?

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@wendwell Amazing title screen.

I like the creativity put to it.

 

Let me know what you think of my shot post-42428-0-44295000-1398547405.jpg

post-42428-0-44295000-1398547405_thumb.jpg

Edited by Eviei

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@Mr Detective: Well, the rest of the title screen is very soft-shaded. :) There is a very domination of soft-style coloring and shading rather than cell shading or solid colors. The glow around the words is nice, but the solid blue is both a very intense blue and doesn't seem to match the soft realism of the rest of the screen. ^-^

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So, I should make that solid blue less intense? I thought that would make the title stand out and easier to read.

 

I'll see what I can do, but no promises, though. I am not very proficient at editing stuff. ^_^

 

Update:

2ps289t.png

 

Not really much of a difference. :mellow:

Edited by Mr. Detective

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@J0pac I really like your map! It reminds me of the dwarf city of secret of mana. The only thing that bothers me are those "walls" that are to the right of that tent with pink and white stripes, it looks kinda strange. Besides that, its really amazing, Well done!

 

@Eviei Some people in the picture are in like, a "walk stance", maybe you should change that and put them just standing still. The other thing that bothers me is the font, it have the feeling that it will result extremely difficult to read long texts in your game because of the form of the font. 

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@J0pac: Very well done map. When you really take a moment to examine it, the details are very well thought out and logical. So, good work. I will mention a few things, but I want to stress that 1. nobody would probably pay much attention when playing the game to these things, and 2. the map is 100% fine as-is.

 

1. In the upper left, what is the purpose of the dark stones? That stone color is not used anywhere on the map I can see. You could play with the hue settings in photoshop to change them to a color that is a closer match to the environment. Also, in this area, the cart appears to be set too high against the crystal. I would suggest moving it down a bit so that it does not appear to be on the crystal.

 

2. Love the lake in the middle, but the left and right sides are a bit flat for my liking. Might have the rock wall jut into the lake just a bit. Generally, straight lines like that are not natural. Of course, I make straight lines with my lakes all the time, so being hypocritical here.

 

3. I am assuming the statue in the upper right is part of the game, otherwise it would be odd for it to be in front of a ladder. Also, two of the top doors have a light background, but one does not? Assuming two lead outside and the other leads into further caves? Good detail if this is the case!

 

4. Just as a humorous aside, ONE outhouse for the entire mining area? Man, those bathroom lines are going to be ridiculous! :-)

 

As I said, great job, it is a good looking map.

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@Mr Detective: Oh, then you can leave it. Maybe change the font, though :) (I tend to like scripty fonts, but if you like it as is then leave it as is! ^^)

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I don't mind changing, but this font is the easiest to read. XD If you have any other fonts in mind, tell me so I could try. :D

 

I didn't see any difference, beside the blue outline being thinner, so I thought I missed something. ;)

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@J0pac - asfadsgsd that map is beautiful. And yeah I did wonder at first about the balloons but after seeing what you wrote, it made more sense. Love it! :D

 

 

@Eviei - Personally I find the writing a little hard to read... I had to look at it for a while before I could work out what it said exactly. :/

 

 

My forest map, so far... I don't think it's that bad, I just am struggling to think of what else to add, since this is only a small part at the 'beginning' of the forest.

 

The path in the lower right corner leads to a little forest town where the main character and his family live - at least at the start of the game. So this would be my first 'dungeon'. With the lighting and effects, the general atmosphere is supposed to be a 'dark' forest, though that's not at all obvious here. But yeah, basically I'd like some tips on how to expand this without it just becoming very repetitive.

 

OShd7Qa.png

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The light ground and the dark grass are a little bit shocking O_o Hmm...expansion? It's great to add in some tree variety (I mean come on, no forest is that perfectly one-species or even one-color.) It's also a great idea to provide some landmarks, such as maybe a random large pond, or an abandoned house, or a really big rock with eight thousand glowing green mushrooms on it :D Anything to break it up and grab the player's attention.

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@wendwell Amazing title screen.

I like the creativity put to it.

 

Let me know what you think of my shot post-42428-0-44295000-1398547405.jpg

 

@Eviei the thing about the font is told already so I'll just add that the map is a little empty but if that's just for that particular cutscene then it's okay.

 

 

It's looks really good... I bet it would look better if it's in actual gameplay.

plus it looks like an XP game with VX/VXAce graphics meaning it doesnt look pixelated.

 

Keep up the good work.

 

Wendell@: :OO It looks so cool ,all of a sudden I wanna go play wild arms:D.It would be nice if you would animate the letterbox so that they stretch from the upper and lower screen edge.

Hope you understand what I'm trying to say...

 

I've finally managed to finish most of my mine city,just need to add few more details.

 

 

Bmine_zpsd9432538.png

 

You must be thinking what the.....why are there balloons underground.Hnjhnjhnjhnj.The city is located on the edge of a huge underground canyon.And townsfolk use balloons to explore it,search for food and mostly water though It takes some skills to drive one of those.

 

 

Here are some screenshots from my game.

 

I saw beautiful parallaxed maps so now I wanna try it too.

 

So for my first try with it I wanted something simple like an inn

 

 

 

 

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@downwinds It looks good.  The white flowers may stand out too much in a dark forest, consider using a variety of colors for them.  (I have a variety in my gallery)

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Highesper, please don't double post :) I merged your posts for you.

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@highesper00 The rooms look very weard because they are missing the botton wall, i think it will look better if you just add that wall and put an entrace , and in the first photo, that mass of blocks to the right looks out of place. Other thing, i assume those white circles are the doors, but i always do the rooms like this.

 

 

Sintiacutetulo.png

 

 

And i just put a teleport event in the position where the character stands, it's kinda... more "esthetic?", i don't know ,just my opinion. I hope this helps you a little at least, so keep up the good work!!

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