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Screenshot Critique Thread: Read Rules Before Posting!

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@2BitsLP, the map is... a bit wierd. The ground looks more like ice than snow. I don't know if it's intentional to use the ice tile, but you might want to use a different tile for this.

@Lihithel, the map looks good, although the main gate could use some re-work.

 

lty1oAQ.png

I've polished the UI a bit on the battle system. I've converted the Stamina bar to a gem and moved the windows around.

 

Li7CMr4.png

 

And remade one of the maps to use the new tileset.

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hello guys I would like to share with you a screenshot taken from Skydancer Rpg (a post-atomic tale). This is the upgrade system of my Rpg, very similar to FFX. I called it "Chess upgrade"-

 

What do you think about?

 

 

Ugkxfin.png

Edited by uran

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Ooo.. Glowy,.. For some reason I really like sparkly glowy crystal formations. Overall, it looks great. There's a lot of little detail on the tracks and the metal beams that make everything more eye catching. it looks like a screenshot from a professional studio. I just wish RPG Maker had dynamic lighting. the lighting looks good though. 

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@Pure Evil Very nice. Personally I hate open or blank space on a map, whether it be open tiles along a stretch of wall, a large open area, or blank walls. It just looks bland and cheap to me, NES era design intuition. I find a lot of dungeons are bland, and truthfully you don't need much in a standard dungeon, but some detail on every last map in your world will make it more memorable, exploration more rewarding, and the setting becomes a character itself. It doesn't take much to throw a few little detail items in here and there, and you've done a great job of that. I immediately noticed the hidden key, and the pair of opposite color levers. My mind immediately went to work, as if I'd just stepped into that map, trying to size everything up and figure out the next step of progress. Excellent work, wonderful aesthetic.




I've been messing around, trying to get something done, since as far back as RPG Maker 95 for the Playstation 1. Never had the time, skill, or commitment to really see a game through to the end. This time I'm going all the way and creating a full game. I'm new to VX Ace, so I just sat down and started playing with some tilesets, and tested one on a map.

 

 

32499038160_f6650328b0_b.jpg

 

It's a little rough, but I was just getting a feel for it. It's a small fishing village.

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@Rio: I really like what you're doing here! The only thing I'd say is having been to beach resorts and such, they usually try and build some sort of roads near the buildings and the main hub areas. Maybe you should put some road, even rough one near the marketplace?

 

New level for Save Your Mother which will be a free update.
 
zCPSDv4.png

 

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On 3/26/2017 at 9:08 AM, Tuomo L said:

@Rio: I really like what you're doing here! The only thing I'd say is having been to beach resorts and such, they usually try and build some sort of roads near the buildings and the main hub areas. Maybe you should put some road, even rough one near the marketplace?

 

New level for Save Your Mother which will be a free update.
 
zCPSDv4.png

 

Woah! I like what you've done with the witch there.. so cool! My only critique is maybe add a little bit of tint and maybe a free fallen debris and cobwebs here and there? maybe add some scattered books, a witches cauldron and potions? or maybe she is a witch that likes everything all clean and dandy? idk.. but still great effort! 

 

So here is a castle/school map I have been working on and I wanted to know what you think of it so far... personally I am not sure what to do with this (still a work in progress) so maybe you can help me out? like what should I do with that place where the fountain is etc... anyway, will appreciate your opinion!

school.thumb.jpg.67baa3f7d683888e2d65cc99af622a81.jpg

sorry... I don't know where the spoiler button is..

 

and here is a mountain top view where you can see the whole city.. the background image is not mine.. will make one when I feel like making one.

mountain top view.jpg

Edited by l'insomnie

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5 hours ago, l'insomnie said:

 

So here is a castle/school map I have been working on and I wanted to know what you think of it so far... personally I am not sure what to do with this (still a work in progress) so maybe you can help me out? like what should I do with that place where the fountain is etc... anyway, will appreciate your opinion!

school.thumb.jpg.67baa3f7d683888e2d65cc99af622a81.jpg

sorry... I don't know where the spoiler button is..

 

and here is a mountain top view where you can see the whole city.. the background image is not mine.. will make one when I feel like making one.

mountain top view.jpg

Very nice parallax mapping! Love the tree combinations and grass contrast. Good job! =3

With regard to the castle/school map, I think you should move the fountain out a bit because it destroys the perspective if you put it too close to the wall.

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@l'insomnieIt's really been ages since I saw you *u* glad to see you back!! Your map looks great c: what chad said about the fountain, I think it's be really cool if you could incorporate the fountain /into/ the wall (so like...half set into the wall, with only half the bowl showing). The rest looks amazing, as usual c:

(plus I think it'd be really cool if you played the color settings on your trees just BAAAAREEELYYYY to get that subtle natural feel ^^)

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@l'insomnieThe forest map is gorgeous. I would worry about the player's movement capacity though if you're using RM. So, since the path is slightly diagonal its going to draw attention to the players inability to follow it (or maybe that's just my inclination when walking) as they can only walk straight or turn sharply (even the eight-way movement script is too limited to eliminate this potential issue) . When I notice this in games it creates this dissonance between the world and the character who is supposedly walking in it; perhaps this effect can be consciously used to some purpose but in most cases is probably best avoided.

Tangents aside, it really is a sight :)

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@Chadzter01 thanks for the critique! yeah... maybe I should just make a fountain from scratch and make a BIG fountain instead! (after I made this new one.. didn't like how it look.. 

 

@TsarminaI know!!! It has been AGES!! HOW HAVE YOU BEEN? Did you use the school I made in your game, I wonder? So regarding the fountain... maybe it'll look better if I just make one from scratch? like what you said incorporate the fountain into the wall and make it BIGGER! Or maybe just make a new exterior.. I don't know... (this is what I get for not drawing it on paper THEN make the final design, lol). and about the trees.. yeah, maybe I should play with the hue's just a tad bit to make it more natural looking,..

 

@Tarqregarding the slightly diagonal pathway I'm actually considering making a slightly straight path (just realized how stupid the character looked when walking through it) so I made some changes to the map! yeah.. best to avoid it as much as possible!

 

thanks for all the critique.. still working on my mapping skills and hopefully get better at it!

school2.png

 

yeah... deciding to just make a big fountain here instead..

Edited by l'insomnie

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@l'insomnie not a fan of parallax mapping but hey, your maps looks nice! ^^

kinda reminds me of the times when I used to do parallax mapping, but I totally sucked at that XD

 

so, my current project was going through MANY changes constantly. My final decision is to stay with this retro style, which is simple and perfect for the project. (and yes, if you recognized it - I've used same graphics from my previous project :P)

Here's a little screenshot of one of the few towns. It's supposed to be a tiny kingdom in the middle of a forest.

though, I'm not happy with this, it looks over-detailed to me :mellow: what do you think?



v8jFmnR.png

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@Crescent - I love your style it is very retro and reminds me of some of my favorite old-fashioned RPGs. I do have a small critique, the trees come way to close to the castle, like sitting on top of it a bit, even despite that if you had to build a huge stone castle in the middle of the forest you'd have to do some extra clearing out, so the trees would honestly not be that close. I do think it has a lot of promise though.

 

@BornoutofCore - I like your style, it is very simplistic and has a strong MS Paint feel, which is not really a bad thing if you keep consistent. I do think you could use a bit more variation on your maps, if you are doing this via parallax then you have a lot more control than the average map builder if not then perhaps creating a bit more options to use in the map would help you. Also, one major thing I noticed is that you lack shadows, your trees have shadows, and shading, but do not cast shadows which really stands out in my eyes. In fact, the only shadows I do see are the ones that the editor places from walls automatically.

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1 hour ago, Shaddow said:

@Crescent - I love your style it is very retro and reminds me of some of my favorite old-fashioned RPGs. I do have a small critique, the trees come way to close to the castle, like sitting on top of it a bit, even despite that if you had to build a huge stone castle in the middle of the forest you'd have to do some extra clearing out, so the trees would honestly not be that close. I do think it has a lot of promise though.

woah you just replied to something I totally forgot I posted XD yeah that project is no longer in development now

but thank you~ the tiles and stuff I used there is from Crazy_Leen, but sadly now her retro graphics are down :(

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@BornoutofCore I feel there could be maybe some variance in the buildings, maybe some windows or something. but overall nice layout :)

 

map1.thumb.PNG.b87f841d215d9d710fb349c01766e7ee.PNG

I want to add a few more clutter to this part of the map. It's meant as Sudyg Forrest, which is partially evergreen, partially deciduous. I been trying to think of another kind of tree to add to both parts.

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