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Screenshot Critique Thread: Read Rules Before Posting!

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21 hours ago, Remi-Chan said:

In malls its very common for one entire side of the storefront to be open to the public's view, this allows them to have a very large and open storefront that attracts eyes. In a lot of the stores here you have almost back-alley-esque entrances to something that would never be an issue to get to.The two centre chopes are good examples of this. The bottom right also shows this well, a shop wants to make it as easy as possible for its customers to see and come to the counter as possible, else they'd be discouraging traffic.

Thanks for the insight on this. Context: it's only the mall's interior. Yeah, there are parts that are made to look like they're external, but that would be a separate map.
Of course, this here is only a concept map; it's not really going to have use, at all. If I were to create an actual mall, I'd likely go with a Celadon Department Store kind of layout (multiple floors and one to three shops per floor).

21 hours ago, Remi-Chan said:

...it also looks like it'd be pretty tough for the player to navigate- but it's hard to say knowing not much of how the escalators are meant to hook up.

The escalators are broken (mainly because the asset pack doesn't provide them as aforementioned), so there is a funny story I made up to go with them, that some idiot in a shopping cart decided to ride down the up escalator, and that didn't go well at all... 🤣

21 hours ago, Remi-Chan said:

Alright, I have gotten more done, so I shall show you that work today.

Excellent art though, so you're part of an art team. I like, I like very much (and wow does that sound weird in English!).

So...there has been an issue with my main project for some time, but with help (and Falkor's luck-lots of it), it has been resolved. Truth be told though, I'm not sure why the font used (Cambria) was problematic in the first place.

Spoiler

image.png.629e28866afe55d45e33c745ee8c3fb9.png

I use icons (Modern Algebra's global codes script) to represent the various buttons, though mainly cosmetic. Not sure if that was part of the problem...ah well...it works now at least, so that's one more hurdle/obstacle taken care of. 

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On 9/1/2022 at 12:18 AM, PhoenixSoul said:

So...there has been an issue with my main project for some time, but with help (and Falkor's luck-lots of it), it has been resolved. Truth be told though, I'm not sure why the font used (Cambria) was problematic in the first place.

  Hide contents

--screenshoot--

I use icons (Modern Algebra's global codes script) to represent the various buttons, though mainly cosmetic. Not sure if that was part of the problem...ah well...it works now at least, so that's one more hurdle/obstacle taken care of. 

If I had to guess that's most likely due to RPGmaker's odd way of rendering text. It takes a font and splits up the letters and then pasted them in a sequenced grid and thats how dialogue and most of that stuff is printed.

When you use a font that is wider than usual it can cause problems due to odd bitmap limitation issues. This is a mighty fine crafting scene by the way. Takes me back to when I was developing the crafting system in Menagerie and Mr Bubble was presently working on a script, and I was able to suggest some banger features that helped us both out.

Also, I'm only a small-time artist in my big games. For them, Xiie and Pjcr do the vast majority of the work. I'm more the project lead, writer, storyboarder, character designer, cinematic producer (where in I use a combination of their and my assets along with the game's music) to make the cinematics that definitely haven't already been posted elsewhere on this board, ha ha!

The Seventh Heaven is my core team, with seven seats, me taking the Seventh... I'll do us all a favor and spare the ingratiating details of all that. But suffice it to say that Pjcr and Xiie and Members I and II. As would be expected, there are four other seats, that of the Apocalypse Muse (III) was held by Jake Gamelin, the composer for the vast majority of my mainline releases. He's had to resign due to real life stuff taking over, but yeah!

Since by now it seems my presence here is largely secure, I ill probably make a 'coming soon' thread for my current game. But for this threaddo here!

Finding that which was Lost

Awakening the Snorebeast

Upon a strange sleepwalking sojourn through a jungle and city both, our green friend Rolly can only be woken by a kiss! As he causes untold mayhem in his innocent wandering, the rest of the cosmic defense force works to wake up the sparking truffle.

Plight of the G0Ds

Screenshotty time!

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FPgIqI2VsAkmUrW?format=jpg&name=large

FJVXtafakAAg9Ha?format=jpg&name=largeFOT8y1zVgAEzNVK?format=jpg&name=large

Edited by Remi-Chan
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3 hours ago, Remi-Chan said:

If I had to guess that's most likely due to RPGmaker's odd way of rendering text. It takes a font and splits up the letters and then pasted them in a sequenced grid and that's how dialogue and most of that stuff is printed.

Guess that also explains the occasional pixelated cutoff with certain fonts (especially with italics). It's not the only time I've seen it either (Windows Live Movie Maker).

4 hours ago, Remi-Chan said:

This is a mighty fine crafting scene by the way.

Yeah, it's Venka's crafting script system. Only thing I didn't include from the demo was the High Res stuffs (the one DLL and related scripts that are forever locked behind some kind of restriction and due to vanish to internet volatility).

4 hours ago, Remi-Chan said:

I'm more the project lead, writer, storyboarder, character designer, cinematic producer...

That (to me) is still quite significant. Even if you're not necessarily the physical illustrator, you're still an artist.

This here is a part of a town (I don't know how to do full map screenshots in RMXP) I've made using Pokémon Essentials:

Spoiler

image.thumb.png.e4a0fa4edf0d9ff7e66f10977c7ea76d.png

It's a WIP, for certain. 

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On 9/1/2022 at 11:02 AM, PhoenixSoul said:

That (to me) is still quite significant. Even if you're not necessarily the physical illustrator, you're still an artist.

Oh, it was never my intent to downplay my significance, what I do is a lot of work! The work order sheets I make for my artists to use is just one incredible example of this. It's not as if I couldn't be the artist for my games either- my arty threaddo thing over in creativity section shows that well enough, or my game Junked where I did do all the portraits, or Boned where I made all of the art assets. The good thing about having artists like Xiie and Pjcr is it lets me focus on my stuff which is already time consuming and means i can release a game every three to five years instead of every decade.

As for your pokemon town, it's really too early stages to give much in the way of feedback at this stage. :0

The lack of paths shrubs, and details beyond the base buildings and trees make me think it's just very empty and incomplete. Which you yourself confirmed.

Since I mentioned it earlier... here's how the game "Junked" looks with my haha funny character portraits. The trailer, so to speak! My second game to have a crafting system.

Junked: Heavensent Apocalypse - Demo Trailer

I should also share some of my screenshots for games I've exclusively worked on, including art and sprites!
The Anomaly: Glitch in the System
4qii7R5.png
A game I made very much during my matrix phase. The character known only as the Anomaly or "Ano" for short, was an undetected variable who upon the Gods deciding to erase, fought back against. A notion that surprised and worried them. Due to her lack of presence during the 314th Clash, it's likely this story is not canon and was just a fun experiment in an odd time of my life.

Crowfeast: Saga of the Sepulcher
Oa28Gfq.png
A game i will begin development on once Fantasia is complete. In the version that begins then, Xiie will be the artist. This screenshot is from a proof-of-concept build that also showed the samurai jack-esque aesthetic. The walk animation does need to have some credit given to Amy who did a couple in-between frames to make it work.

Boned
U3SpSsI.png
A whimsical short and sweet game that is fully finished, it takes place in a world with a darkened sun that saps the color from the lands, which is an in-canon excuse to excuse the lack of color (beyond the occasional red for important details). This game was actually created for the purposes of a college assignment (I've a diploma in game design) which required I make a game that grounds itself in nine keywords. This goofy wacky adventure was the result.

Edited by Remi-Chan
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Diddily darn I got no one to reply to or give feedback on but the thread is gonna die again if i don't keep it going so here's an absolute SLEW of stuff i got done in the last 11 days or so!

I've made some big progress on the Road map I've posted around the place but maybe not here...? Done 13 events over 11 days which is over one event per day. Not as fast as I'd like... But I might get more productive as time goes on, but so long as it doesn't dip, we'll still make it by 12/22/22 which is one of two intended release dates.
Updated roadmap: Green Boxes Mean Completion!nvbBGPg.png
With 51 Events to go when you consider I started with about 100 on my plate last month, it really does seem like I'll make the December 2022 release date! It's more or less down to my artists...

For the second Esperia event, I decided it was about time Esperia's current portraits got updated and that I add another eight of them to round out her character more.
s7dPc93.png
RBEZLA6.png

Oh, and while we're on the subject of portraits and my artists!

Pjcr
STgPpqF.png
Got me the first two of eight Xeltara portraits, finally his net and power have somewhat stabilized.

Xiie
Is likely to be back around mid November. Meaning we should have a LOOOOT less placeholder sprites in the game than we do presently.

Now... to the media. So I realized I was not only missing the second Esperia event, but also the first one! Well, this has been corrected, both these scenes and more updated with her new faces.

Recovery of the Frostqueen

Family of ZERO BLOOD (This is the events actual name, forgive the out of date banner.)

And now, for some planetary event previews!

Byteopia

There's more events done but I've only done videos of these two.

Draik

An event for Kira at last, and there's one missing where Xaela introduces her bad self again. These events are unlocked by Kara's Optional event chain. Xeltara and Xaramitsi get to have some fun with good ol' fashioned MURDER! (or torture but who's really gonna try correcting them...)

While I've started on the Haven Quests, I'm not even up to a point where I can test them due to restarting from scratch on a new save to ensure against game-breakers and soft-locks.

Edited by Remi-Chan
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Nice work biz 😀

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Lel thanks, though you can call me Remi now if it please~ The Monkey is dead.

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2 hours ago, Remi-Chan said:

Lel thanks, though you can call me Remi now if it please~ The Monkey is dead.

The troublesome monkey is gone and Remi it shall be. 

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Correct. I don't have much reason to be troublesome these days~!

Not as HUGE an update as last time, but I did get four more events done (that I can't even test yet) marking Planet Haven complete with the exception of a Surreal Difficulty boss-fight which will be handled later. While making these I made some gorgeous pictures to support the scenes.

1p8VF43.pngS2MQrn2.pngVC208ac.png

Of 180 events, only 47 remain. I intend to get another eight completed over the next couple days or so. My focus now shifts to Planet Zirkov and Planet Postmartia, completing those will also complete the Turquoise System

GLVKI5w.png
To clarify, I'll be skipping the last two Postmartian events until I get around to focusing on boss fights and hectic events like that.

In the spirit of such progression, I went ahead and made a bunch more placeholders, including some brand new designs.

The Zirkovians
G8ZMnxq.png
Floating lifeforms who once had an empire, they were brought low by the Galaxions. Now a handful remains under the shelter of Saarkrell's generosity and bravery. These are made in MSpaint, because it's quick and easy for me to do.

 

Mal Morris
ukWk7RX.png
Mal Morris joined the Polaris Federation and sought to become a hacker of justice, but ultimately was lead to just being a hacker in corporate pockets. He'll be a comical antagonist to serve as a contradiction to Shadow Dude's profile, who is someone governments expressly fear!.

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