geniusrko 1 Posted December 30, 2012 Hello every one. How are you? I hope you all fine Well I have a little question coming from rm2k3 background can we code our own CBS and ABS. Without using rgss3.Thanks in advance Share this post Link to post Share on other sites
TheFaceless 6 Posted December 30, 2012 (edited) Yea you can EDIT: It'd be hard tho and might cause a lagfest unless you know what ur doing Edited December 30, 2012 by TheFaceless Share this post Link to post Share on other sites
geniusrko 1 Posted December 30, 2012 Well that is nice to hear thanks for your reply Share this post Link to post Share on other sites
TheFaceless 6 Posted December 30, 2012 It'd be best to wait for others tho because I'm still not 100% sure and even then I know it'd be nnigh impossible for stuff like ranged attacks Share this post Link to post Share on other sites
amerk 1,122 Posted December 31, 2012 This is why I never understand why newer makers gets a bad rep. Sure it can be a lazy way out for some, and scripts do open a lot more doors, but I'd love to see the quality of some of the old RM2K/3 games in Ace done through events. I understand VX was limited, but Ace really could be considered more of 2K upgrade than a VX, because it should be able to do most of what 2K could do (I still don't know why they ever removed the option to designate item usage by actors or classes), but it can offer so much more with the right combination of events and scripts. Share this post Link to post Share on other sites
geniusrko 1 Posted December 31, 2012 (edited) This is why I never understand why newer makers gets a bad rep. Sure it can be a lazy way out for some, and scripts do open a lot more doors, but I'd love to see the quality of some of the old RM2K/3 games in Ace done through events. I understand VX was limited, but Ace really could be considered more of 2K upgrade than a VX, because it should be able to do most of what 2K could do (I still don't know why they ever removed the option to designate item usage by actors or classes), but it can offer so much more with the right combination of events and scripts. It's even easier to me. Using multiple scripts will make games glichy if you not experienced enough Edited January 1, 2013 by geniusrko Share this post Link to post Share on other sites
amerk 1,122 Posted December 31, 2012 True, scripts can lead to complications, but you get a lot of people who chastise newer makers with comments like: In RM2K we relied on events, but XP, VX, Ace you use scripts. While it's true that scripts may be needed for some things to do with the GUI, the majority of events that were done in RM2K and 2K3 should still be able to be done in XP, VX, and Ace. I really miss the event tutorials that went along with the older makers and I hope old RM2K/3 users realize there is still a need for their expertise. It'd be great to get some of the old game makers switched over to Ace to show the new generation of game developers how much can be achieved just through events. Share this post Link to post Share on other sites
geniusrko 1 Posted December 31, 2012 OK I'll try to make a simple cms Share this post Link to post Share on other sites
geniusrko 1 Posted December 31, 2012 (edited) Well it's seems very exciting to me i was able to make a simple radial cms but it's need so tweaking http://www.mediafire.com/?9cljd913woxw11h press A to open the CMS Edited January 1, 2013 by geniusrko 1 Share this post Link to post Share on other sites
Wren 179 Posted January 1, 2013 Well it's seems very exciting to me i was able to make a simple radial cms but it's need so tweakinghttp://www.mediafire.com/?zrb784dpmfn9kkw press A to open the CMS I will check this out when I get home. Would you like me to cut a video of it in action and put it up on youtube, geniusrko? Share this post Link to post Share on other sites
geniusrko 1 Posted January 1, 2013 Well It's not perfect nor done but you can if you want to Share this post Link to post Share on other sites
Wren 179 Posted January 1, 2013 Well It's not perfect nor done but you can if you want to I'll wait until you would like a vid of it then. I don't want to do anything out of turn. I'll still download and see what your radial cms does though. Thanks for working on stuff that isn't scripts! Share this post Link to post Share on other sites
+ Titanhex 284 Posted January 1, 2013 Great, great discussion. Many people from XP & Ace don't realize what people who used 2K/3 were able to do with just events. Custom Menus, Custom Battle Systems, etc. I'm fortunate enough to predate to this time and even just a little before. I got my first taste with RPG Toolkit 95. There's no reason you can't do in Ace what you could do in RM2K/3. Events can be very powerful, and being a master eventer can unlock things for you that a lot of scripts do now. That said, a scripter can do things in half the time an eventer can do them, and with twice the efficiency. A master scripter can do things a master eventer could only dream of. But becoming a master eventer is way easier than becoming a master scripter. And eventing is like scripting but with a GUI. Master events and you can begin to understand scripting a lot better. Scripts can lead to errors, but when implemented correctly can be set up quickly and provide efficiency. Because scripts can point out where the error may be, they're also easier to debug than events. I'm positive you'll find a place for your powerful eventing in Ace and the community. Infact, if you pick up some understanding of RGSS as well, you can be a hybrid eventer like me. I can't script very well, but when I mix script calls and concepts with my events I can do a hell of a lot and do it quickly and efficiently. (Unfortunately it can be very unfriendly for novices and intermediate) Share this post Link to post Share on other sites
geniusrko 1 Posted January 1, 2013 That said, a scripter can do things in half the time an eventer can do them, and with twice the efficiency. A master scripter can do things a master eventer could only dream of. Events can almost do every things and the quality of rm2k3 games proves it. I'm positive you'll find a place for your powerful eventing in Ace and the community. Infact, if you pick up some understanding of RGSS as well, you can be a hybrid eventer like me. I can't script very well, but when I mix script calls and concepts with my events I can do a hell of a lot and do it quickly and efficiently. (Unfortunately it can be very unfriendly for novices and intermediate) The problem is in the ruby language itself.I just hate it. I can program in vb6,vb.net,C#,java,ECMA script and a little basic of both c and c++ and by far ruby and python are the only two which i have problem understanding Share this post Link to post Share on other sites
Wren 179 Posted January 1, 2013 Okay, it looks okay, I might have gone with something else for exit/quit, but I can't seem to make it do anything currently besides come up and close. Very impressive considering it is 100% events. Share this post Link to post Share on other sites
+ Titanhex 284 Posted January 1, 2013 (edited) Very nice. A great example of the ingenuity that RM2K3's eventers have. Why not call the L/R # the Index #? Though that's a trivial matter. Why not use autorun so you can negate activity, then catch appropriate key presses with a loop and wait? In those key presses you can link other common events. This would reduce the parallel process power you're using. Honestly I am out of practice with certain eventing practices, having been largely unskilled in RM2K3 days, but it is pretty cool to see it in action. Edited January 1, 2013 by Titanhex Share this post Link to post Share on other sites
amerk 1,122 Posted January 1, 2013 Great, great discussion. Many people from XP & Ace don't realize what people who used 2K/3 were able to do with just events. One of the best games I've played so far for RM2K3 has been Forever's End. The story is a bit too close to one of the Final Fantasy games (IV or V), but the game play was impressive: 1. Visible encounters - if they see you they turn a color and chase you. If you sneak up on them and engage combat, you get the first hit. You gain special points when you clear out all the monsters in a dungeon that leads to special items and unlocks new monsters. 2. Over-drive system. A bit weak, but still something quite impressive for being made without scripts. 3. AP system that let you learn skills through artifacts. If you equipped an artifact, you gain that skill for as long as the artifact is equipped. But once you've learned enough AP you can master that skill permanently. 4. A quest system, skill tree for the hero, and a monster guide. 5. Characters with unique abilities. The list goes on. Unfortunately, as it's made with an illegal software we can't house it here, but you can easily find a copy on RMN (rpgmaker.net) and it's a great way for master eventers to see what can be made with just a bit of elbow grease without the use of scripts. Share this post Link to post Share on other sites
geniusrko 1 Posted January 1, 2013 One of the best games I've played so far for RM2K3 has been Forever's End. The story is a bit too close to one of the Final Fantasy games (IV or V), but the game play was impressive: 1. Visible encounters - if they see you they turn a color and chase you. If you sneak up on them and engage combat, you get the first hit. You gain special points when you clear out all the monsters in a dungeon that leads to special items and unlocks new monsters. 2. Over-drive system. A bit weak, but still something quite impressive for being made without scripts. 3. AP system that let you learn skills through artifacts. If you equipped an artifact, you gain that skill for as long as the artifact is equipped. But once you've learned enough AP you can master that skill permanently. 4. A quest system, skill tree for the hero, and a monster guide. 5. Characters with unique abilities. The list goes on. Unfortunately, as it's made with an illegal software we can't house it here, but you can easily find a copy on RMN (rpgmaker.net) and it's a great way for master eventers to see what can be made with just a bit of elbow grease without the use of scripts. I love RMN one of faveorite places to visit Okay, it looks okay, I might have gone with something else for exit/quit, but I can't seem to make it do anything currently besides come up and close. Very impressive considering it is 100% events. I fixed it and updated the link Share this post Link to post Share on other sites
+ Titanhex 284 Posted January 2, 2013 (edited) Hey, I wanted to show off the beauty of Psuedo-Scripting with events. It requires only generic programming knowledge and a small handful of RGSS. You never have to go into F11 and edit scripts to do this. DEMO: http://dl.dropbox.com/u/5536575/Project1.exe A fine example is (Input.trigger?(:C)). You'll notice that if you hold down left in genius's demo, you spin indefinitely. A wait would fix this, but then you have a delay between button presses. If you do Input Trigger then you only register the press the first time. It's a great tool in cases like these. You'll also want to note: SceneManager.call() which can call up our skill, item, or equip menu to name a few. My edited demo with genius's demo as a base shows off a few things. There's the much easier row menu, which is great. Access that with Q. Then there's the spin menu, which is R. Unfortunately the spin menu required some math I'm still working on. Honestly I don't think I'll be able to finish it. I can't figure out how to get the spinner to stop every 90 degree turn. I know genius is going to show us more amazing ways to set up menus and show off great things we can do with events. I want to show him the little script calls we can do now in RM-Ace that make eventing so much easier. Edited January 2, 2013 by Titanhex Share this post Link to post Share on other sites
Tsukihime 1,489 Posted January 2, 2013 (edited) Many people from XP & Ace don't realize what people who used 2K/3 were able to do with just events. [...] I think the main difference between an evented solution and a scripted solution is how easy it is to share it. It isn't obvious how to share a bunch of common events aside from just sending an entire demo, whereas with a script you can just toss it in a text file. The event interpreter has basically all the logic you need to write anything anyways. Edited January 2, 2013 by Tsukihime Share this post Link to post Share on other sites
Alazais 4 Posted January 2, 2013 As a new person to any RPG maker software, I find this all very interesting. Lots to learn! Share this post Link to post Share on other sites
geniusrko 1 Posted January 2, 2013 I know genius is going to show us more amazing ways to set up menus and show off great things we can do with events. I want to show him the little script calls we can do now in RM-Ace that make eventing so much easier. Thanks for your encouragement for me considering I am just a noob. The main problem for is that there aren't any other maker specifically for rpg game making. Of course there is sphere rpg game engine and it uses java script which is very easy to understand and learn but their site is down and the tutorials is few and MY GOD you have to write every single thing from scratch Share this post Link to post Share on other sites
Tsukihime 1,489 Posted January 2, 2013 (edited) EB must be doing something right then when they've focused on an RPG maker rather than just another generic game maker lol Of course there is sphere rpg game engine and it uses java script which is very easy to understand and learn but their site is down I prefer ruby's object-oriented implementation over javascript's. Of course if people can write entire script bases using javascript then there must be something about the way they are using javascript that I am completely missing out on... the tutorials is few It looks fine: you have a starter tutorial in the editor itself that goes through map creation, tile editing, sprite creation, inserting sprites, and writing the script to register your game. A very simple tutorial that gets everything working! I got a simple game up with a little sprite walking around an ugly map in 10 mins lol The API is also well-documented. and MY GOD you have to write every single thing from scratch I'm sure they must have some sort of SDK somewhere with resources and everything... EDIT: ok, ya, forget sphere I don't want to spend any time on it lol if I need a maker there are better stuff out there even if it's not open-source. Edited January 2, 2013 by Tsukihime Share this post Link to post Share on other sites