omedon666 4 Posted December 31, 2012 Do I like Omedon's attitude? In some ways, no. He's prideful. He's unaccepting. Haha my friends would give you a cookie for this very accurate observation! You sir are a great judge of people Well, Aes Sedai are usually prideful and unaccepting so your forum avatar is appropriate? Notice how Titanhex confirms there is a bias and an assumption that using and out of box resources is limiting, thereby alienating a large percentage of newer game designers since they will not have the desire (because to them RTP is new and fresh) or the know-how to use custom resources, or the contacts and friends who produce such custom resources. Don't worry, someone will come along soon and say that there isn't any anti RTP sentiment and we are all imagining it. Asha'man, and you get 100 cool points for that reference Share this post Link to post Share on other sites
+ Titanhex 284 Posted December 31, 2012 (edited) Welcome to sociology, my friend. Why not throw up a poll though: Would you play an RMAce game if it was all out-of-the-box content? I would check (No) without hesitation. Am I speaking for the majority? No. Infact, I very well may be wrong and this community may accept RTP greatly. Infact because Ace is still relatively new they probably do. But people become bored of repetition quickly. Welcome to the world of entertainment. I know that a developer who has seasoned his abilities is far more likely to produce a fun game. Seasoned developers break free from limitations imposed by out-of-the-box, or sometimes challenge themselves within it. Thus, I am more inclined to play a game by BadLuck (Maker of Ara Fell) or Lunarea, or Galv. Reputation has more to do with your game than the resources you use. I'm also more inclined to play a game that has good mapping, even if it is RTP. When I look at a screenshot I don't look for RTP or not. I look for skill. I look for aesthetics. I look for an interesting game mechanic. RTP actually has less to do with why I don't play a game than I've previously given credit for. Perhaps I could talk circles around you, Wren, on what it is that makes a game fun. Perhaps not. But I at least know I have a strong understanding of it. I'll be honest with you though. To newcomers wanting to post their very first game here, I say this to you:Post it, but know full and well it's 90% likely to be crap. That aside, it was a learning experience. If you show it to developers, accept and even seek criticism and assistance, so that your next game comes out better, until finally you learn how to make a fun game. Otherwise you're doing this to entertain yourself and should just not post it outside of close family and friends. It's kind of like that crappy art kids do and it gets put on the fridge. Edited December 31, 2012 by Titanhex Share this post Link to post Share on other sites
Alazais 4 Posted December 31, 2012 Hmm, interesting debate. I don't consider myself jaded at all, I've been in this community for a few days at best, and only bought VX Ace a week ago, yet without reading anything here I knew I'd have to find more resources to make an appealing game. I wouldn't call it elitest though. To me it's the same as if somebody takes a tracing tool to perfectly copy some artwork, then only uses their own colours to paint it. Sure the paint is theirs, but the art is not. Is it enjoyable? Yes about as much as the original work but is it impressive? No, not really. It's only natural to want to stand out from the crowd, I think THAT is the sentiment being expressed by wanting to move away from RTP only games. Nobody really wants to be the same and I don't think anybody can blame them for that. Share this post Link to post Share on other sites
Wren 179 Posted December 31, 2012 Perhaps I could talk circles around you, Wren, on what it is that makes a game fun. Perhaps not. But I at least know I have a strong understanding of it. Please, talk circles around me. I am actually glad you are honest, and not trying to paint the community in rosey colors. I didn't even know you felt I was coming at you at all, actually. What you find fun is all up to you, as you already posted. Share this post Link to post Share on other sites
+ Titanhex 284 Posted December 31, 2012 (edited) Wrong. No one is having fun when frustrated, or feeling awkward or uncomfortable. There is little fun to get out of those negative experiences. With this as a base, we can say that fun is measurable and is not influenced by personal preference, but rather our own human nature. In other words, fun is not based on preference, but experience. Infact, new experiences are usually fun. Fun is not up to you as the individual. However your skill sets, genetic make-up, mind-set, and even gender do influence it. Fun can thusly be tailored to an individual, but it is not up to the individual to decide what is fun to them. Anyways, I don't think I'm confirming anything. I'm a single sample of a large pool. Also I want to go on record for saying, in my observations, I have yet to see a developer community alienate anyone who has used RTP. Infact there is a ton of support for new developers in every community I've been to. (Except the very dead ones) Most who post RTP will receive feedback, get linked to resources, become more curious, and get better. I have yet to see someone be run out of a community for using RTP or even creating a terrible game. If you're ran out of the community it's probably because you're a shitty person. This: there is a bias and an assumption that using and out of box resources is limiting, thereby alienating a large percentage of newer game designers since they will not have the desire (because to them RTP is new and fresh) or the know-how to use custom resources, or the contacts and friends who produce such custom resources. Is in your head. EDIT: Wanted to add a brief summary of every RM community I've seen. If you make attempts to get better, you gain respect. If you prove yourself a contributor or guru in a respective area, you gain respect. If you comment often and are friendly, you gain respect. If you post the same crap repeatedly, you lose respect. If you pick fights, you lose respect. If you do not follow directions well, you lose respect. I should know, I have a good reputation in a few of the communities. There are members who illustrate my point well. Virus is a really good example of a member earning respect. "Bad Games" get close to as much attention as "Good Games" do in comments. Using Out-Of-Box content does not lose or gain you respect. Same with RTP. Repeatedly posting the same low quality games does lose you respect. Edited December 31, 2012 by Titanhex Share this post Link to post Share on other sites
Bunni89 85 Posted December 31, 2012 Just popping back in to say that titanhex is an excellent writer and I would have liked to say something similar to his/her points if I'd A) actually grasped the topic of debate quick enough *facepalm* and been remotely good at articulating words XD However I don't agree that this community is 100% all spangly nice people who wouldn't be rude about a game using RTP, there are probably a few jerks in here somewhere. Still generally from my experience noone gets flamed for their game no matter how bad it is, and yes we tend to be anti-low effort/bad quality rather than anti-RTP. Share this post Link to post Share on other sites
+ Titanhex 284 Posted December 31, 2012 (edited) True, it is a community. Gotta have some jerks. Think I'm picking too much on Wren in my posts just cause I didn't want to be a sample. It's aimed more at people in general. Least the conflict is dimished now, right? Edited December 31, 2012 by Titanhex Share this post Link to post Share on other sites
Wren 179 Posted December 31, 2012 Wrong.--- Infact, new experiences are usually fun. Fun is not up to you as the individual. However your skill sets, genetic make-up, mind-set, and even gender do influence it. Fun can thusly be tailored to an individual, but it is not up to the individual to decide what is fun to them. I've never had bamboo shoved under my fingernails. It would be a new experience. Can I decide for myself if I think it would be fun? Share this post Link to post Share on other sites
omedon666 4 Posted December 31, 2012 (edited) but it is not up to the individual to decide what is fun to them. That has to be a typo. And, to be honest, the hostility and conflict was dead for me here awhile ago. I've just placed different people in different categories of "take-them-serious-ness" and know who I respectfully disagree with, and I'm cool. Edited December 31, 2012 by omedon666 Share this post Link to post Share on other sites
amerk 1,122 Posted December 31, 2012 I'm all for leaving this open for a civilized discussion in how much of the RTP should or shouldn't be used. However, if it escalates any further with back and forth banter (and I'm speaking to all, not just the OP), then I'll have it closed. Now, moving this towards topic: In my own personal view, you should learn to use the maker. Simply grabbing it to do nothing but throw in some events would seem pointless, beyond learning what events you can make. For that, it may be best to just practice use of the maker until you've learned and mastered certain areas. Mapping is difficult, I get that, and there have been times I've been tempted to use the stock maps that come with VX or Ace. In my current project (for VX) I selected a ruins maps because creating an atmosphere of ruins is rather difficult. I changed the flooring to snow rather than sand, since my area is snow-based, removed some of the detail and layout and added in others, added in more rocks, debris, cracks, broken-themed tiles to represent a ruined area, threw in some deranged and leafless trees... so yes, I did use a stock map, but then I added the effort to make them my own. I have played games with stock maps before with nothing changed, and I rolled my eyes because what's the point? I've seen these maps a hundred times before. For me, the RTP is different. I could see a game designed around the RTP 100 different times, and still find gems out of them, because there is a lot that can be done with the RTP... if used correctly. I can get around the resources (scripts, battle system, monsters, tiles, sprites, audio) because we're all not artists and scripters. However, I have a problem when the maps, database, characters, and stats that are loaded by default aren't even changed or even given minor tweaks, because to me that shows a lack of creativity and effort. If you're excuse is so that you can save time and write your story, well, your story needs planning. Your story should involve your own characters and scene and settings and monsters that evolve around your story. If your game has the default hero of Ralph (VX) or Eric (VX-Ace), I'm assuming you're either making a parody around these default characters or you couldn't even be bothered to develop your own characters. If your idea of making a game is to just dump the default maps into your project and consider it good, without so much as a single change to them, my thought is you didn't plan your setting very well (if at all). You may think the focus should be primarily on dialogue, story, and events, but the reality is most RM users who play an RM game will view the game as a whole, and if they see nothing changed from what's included with the default, they're liking to offer negative feedback. Share this post Link to post Share on other sites
TheFaceless 6 Posted December 31, 2012 I never said the RTP was bad, heck I'm using it myself but think about it, when you alter nothing and give a near zero effort on everything cept the story what else do you expect of a game made by such person? Share this post Link to post Share on other sites
Erics 12 Posted December 31, 2012 In my opinion, I am new to the maker series (other than the PlayStation version), so I love the way the RTP looks. Like many said though, I've been using the character generator + Photoshop for my characters, and other means to make the face set portraits, so everything isn't ripped straight from the "box." I give other games a chance if they have a nice game play element yet still use RTP. Besides, if you're like me and have no artistic ability when it comes to sprites or tile set creation, sometimes using the RTP most likely looks better to look at than something you could create. All in all, it really just comes down to opinion, even if I ever got tired of looking at the RTP, as long as someone took the effort to use the character generator or even went a step further and using Photoshop or similar program to make their characters look more unique, I would give it a shot, if the game play and story sounds interesting enough. Share this post Link to post Share on other sites
Bunni89 85 Posted December 31, 2012 (edited) Wrong.--- Infact, new experiences are usually fun. Fun is not up to you as the individual. However your skill sets, genetic make-up, mind-set, and even gender do influence it. Fun can thusly be tailored to an individual, but it is not up to the individual to decide what is fun to them. I've never had bamboo shoved under my fingernails. It would be a new experience. Can I decide for myself if I think it would be fun? Yeaaaah first time in the topic I totally agree with Wren XD (and I missed that part of the post o.o) I'm giving titan the benefit of the doubt and assuming they phrased that badly and meant something like 'if you don't find a game fun for a subjective reason, don't be a jerk when criticizing it'. Because I've seen people who are all 'this game is a failure because it didn't include [subjective feature]', which is what the anti-RTP people are like. But saying noone can tell when they're having fun, or that the creator gets to decide what's fun?? That's just utter nonsense. If consensus is that some part of the game is not fun, nothing good comes from sticking your fingers in your ears... And what amerk and faceless are saying is what I thought the original topic was about, and yes that's my opinion on this subject. You gotta be creative! And if you're using the RTP, creativity is more important since you can't hook in an audience just by the battle system or graphics if they're not unique. People look to the other parts of your game so you need to make them stand up on their own. And other small pieces of advice like 'don't have any screenshots of the menu unless you change it', or things that look like every other RTP game and don't show off your strengths. Basically RTP can give a wrong impression if you don't draw attention to the bits you did yourself. Edited December 31, 2012 by Bunni89 1 Share this post Link to post Share on other sites
omedon666 4 Posted December 31, 2012 Wrong.--- Infact, new experiences are usually fun. Fun is not up to you as the individual. However your skill sets, genetic make-up, mind-set, and even gender do influence it. Fun can thusly be tailored to an individual, but it is not up to the individual to decide what is fun to them. I've never had bamboo shoved under my fingernails. It would be a new experience. Can I decide for myself if I think it would be fun? Yeaaaah first time in the topic I totally agree with Wren XD (and I missed that part of the post o.o) I'm giving titan the benefit of the doubt and assuming they phrased that badly and meant something like 'if you don't find a game fun for a subjective reason, don't be a jerk when criticizing it'. Because I've seen people who are all 'this game is a failure because it didn't include [subjective feature]', which is what the anti-RTP people are like. But saying noone can tell when they're having fun, or that the creator gets to decide what's fun?? That's just utter nonsense. If consensus is that some part of the game is not fun, nothing good comes from sticking your fingers in your ears... And what amerk and faceless are saying is what I thought the original topic was about, and yes that's my opinion on this subject. You gotta be creative! And if you're using the RTP, creativity is more important since you can't hook in an audience just by the battle system or graphics if they're not unique. People look to the other parts of your game so you need to make them stand up on their own. And other small pieces of advice like 'don't have any screenshots of the menu unless you change it', or things that look like every other RTP game and don't show off your strengths. Basically RTP can give a wrong impression if you don't draw attention to the bits you did yourself. See, now, I don't know if I'm just in a better mood now, but Bunni's suddenly making perfect sense to me Share this post Link to post Share on other sites
Bunni89 85 Posted December 31, 2012 Haha omg he liked one of my posts o.o I don't think you're in a better mood, its just that we're both on the same page and no longer misunderstanding each other XD Sorry about all that mess, by the way. But seriously I hope this also a misunderstanding or else titan has weird definitions of the word fun.. Share this post Link to post Share on other sites
haothehare 4 Posted December 31, 2012 Hi, I would like to respond to this thread on the topic of using RTP (RTP being defined as - using the tilesets and other such things that comes with the RPG Maker VX Ace.). 1. I started using RMVX ACE largely because there are already resources such as tiles and sprites for me to use. This is NOT because I'm lazy but because it is always good to have your character sprites and images look like they're in the same style. It would NOT be cool to play an RPG game of this type and find yourself with sprites that look like it's from a Pokemon game, and sprites that look like it's from Duke Nukem. It just clashes too much to have different art styles. For me, I am not skilled enough to make my own tilesets, my own sprites, or my own face images. So yes I greatly appreciate the fact that I can choose from the VX Ace system (personally I go for face and sprites that I make using the generator over the drawn images since they don't have the option to have facial expressions, so I choose to generate many expressions for the same character using the generator so that I can make them not only have expressions but guarantee that they LOOK and FEEL like the same character and the same art). 2. I think this whole topic or argument got started not because there's anything wrong with using RTP elements, but because of a hypothetical scenario where someone takes ONLY the RTP elements (actors, classes, skills, tilesets, maps) to make a game. While the game might not be TERRIBLE, the quality of the game will depend entirely on the plot and eventing done by the story maker. The fact that it's lazy isn't really a factor when playing a game. That said, this is a very hypothetical situation. I'm sure most people who use RPGMakers have their own ideas to implement and will want to change things like classes, skills, etc. In my own personal example, I'm making a very COMPLEX system of classes where all classes cap at level 20, you can switch between classes based on what you have unlocked, you can unlock classes based on the level of required classes. I'm also making all my own original Characters instead of the preset "RTP" actors, I'm using RTP elements by generating these actors through the use of the generator, but this is like I said, mainly because I don't have the skills to make these art things on my own, and I want the art style to stay consistent. Does that make me lazy? hell no, I'm still going to take a long time to implement the classes and balance them so nothing is too overtly over powered. 3. Even if I did use all the RTP elements. Even if I did make a game using purely the existing maps, it will still take a lot of time to make and a lot of creativity. Why? Take a look at the actors that the game comes with. They all look very different from each other, and their classes (while stereotypical like in most rpgs) don't exactly match up based on geography... so you'll have to decide how these characters meet up... you'll need to connect all the towns and dungeons in a way that makes the game work and play in a cohesive manner. Then you have to add in all the eventing stuff, which takes not only technical skill but also you need to really understand what you want the game to be about. That whole process of making the game elements connect... THAT is the act of game making. Using RTP (existing) elements isn't bad... it's expected, since hey that's why I spent 60 dollars buying this program, because I'm NOT a graphics artist, because I'm NOT a programmer who can write code for games, and these existing elements in the RPG Maker VX Ace enables me (an average joe) to be able to make a game mostly on my own, without the cost of paying artists and software engineers. The quality of the game will depend entirely on the person who makes the game, and even if you use most or all of the existing things it still takes skill to make a game strong enough to stand on its own and entertain the gamer. 4. I agree though on the principle that the game you make will ultimately be better quality and more original if you use less of the things RPG Maker already comes with. That is true. Like I took some of the dungeon maps and added height changes, new routes to get to areas, took away existing routes, added music, added sound effects, added events, added doodad events like butterflies and spiderwebs to give the environment a more realistic atmosphere, and I did most or all of these using the RPG Maker's existing functions. I didn't go and use Adobe Fireworks to create extra effects, and that's because I already spent the money for RPG Maker, which helps me do that job. But the argument I also want to make here is if you look at the existing maps and sound effects, is it diverse enough for you to use to tell a compelling story? And actually my answer to that is two fold. A. How did you use these things? If you use them in a boring manner, your game is going to be guess what? Boring! B. But what if you actually spent a lot of time and effort like myself (I actually use a LOT of the existing tiles, maps, sound effects, BGM, etc... the only real original things I'm adding are my own actors, my own classes, own items, own skills, own states... wait, do you see how original my game already is? Lol but I'm still using a TON of the existing things that come with RPG Maker VX Ace) into making those elements come together in a unique way and tell a very interesting story, then who cares what elements you use or where you get it from? 5. My last point. There's a lot you can do with RPG Maker VX Ace and there are also lots of limitations. We often have to step outside of VX Ace to reach for a goal that Ace isn't able to provide, or break a limitation. This is most often thought of as scripting, but isn't limited to scripting. Like making your own sprites for a collapsed character because the character generator doesn't do that for you. I don't think it's a requirement that you have to use things outside of the VX Ace system to make a game, it doesn't necessarily make the game that much better. It is only when doing so serves a purpose that makes it a worthwhile endeavor to think outside the box and do something extra. DO I really have to go and make my own sprites when there's a perfectly functional sprite/face generator? How much do I add to my game if I did go and make my own sprites? (probably would detract from the game actually since my sprite will probably look very stupid). OK this will be my first and last post on this thread because I've said all that I need to say in one post. Enjoy the wall of text > 2 Share this post Link to post Share on other sites
Bunni89 85 Posted December 31, 2012 I did enjoy the wall of text! XD Hehe, just adding that Hao you make a great point about the character generator. Personally I love seeing the character generator more than the base characters, cos it can do expressions and also it's a super easy way to shove in some creativity without needing to go elsewhere. And if it was me I'd be horribly frustrated if my character had to use a set appearance that didn't fit them, and I have a mental disconnect where I find it hard to imagine the guy with Eric's faceset is actually Darren in this game and Boris in another one, so on. Getting characters confused is really my only genuine problem with the RTP XD And yeah there is so much potential to be creative with what you've got there, and really you only need to change things if you really want to or if you wanna show off a skill. For example i draw my characters because drawing is something I can do, and I enjoy it. But I suck at tilesets so I use the RTP unless I want to do a setting that the default sprites don't quite cover. (I seem somewhat addicted to downloading piles of themed buildings like bakeries and casinos at the moment XD) Darn now I wanna do another chara-gen spree even though I never use the sprites XD It's good for inspiration even if you CAN make your own stuff! 1 Share this post Link to post Share on other sites
omedon666 4 Posted December 31, 2012 (edited) I did enjoy the wall of text! XDHehe, just adding that Hao you make a great point about the character generator. Personally I love seeing the character generator more than the base characters, cos it can do expressions and also it's a super easy way to shove in some creativity without needing to go elsewhere. Also very much agree here. My first half-game (a parody, for a friend whose computer died just in time for Xmas) and my first "learning" real game used "character generator" main characters, supported by the boxed companions (highly altered logistically) for one main reason: the sprites matched the pictures, and were all in the same style. Edited December 31, 2012 by omedon666 Share this post Link to post Share on other sites
Bunni89 85 Posted December 31, 2012 Yep the consistant style bit is the big bit I like how the faces are actually looking forward instead of to the right, because it doesn't look so "off" during battle. I mean it seems that 3/4 profile face style was designed for text boxes but anywhere else it just looks silly. "Lo, what is that thing over there on the right? Anyone else see it?" *whole party turns in that direction and just stands there all game* I mean if that was really happening in a fight they'd get mobbed by monsters while they weren't paying attention XD it's partly why I decided to implement giant visual novel styled bust portraits for my actual game, so I can still have the whole 'looking at the person on the other side of the screen' thing while keeping the faces separate as just a menu element. Also I like big shiny things and its an excuse to draw XD Share this post Link to post Share on other sites
TheFaceless 6 Posted December 31, 2012 @Hao Agreeable on all points really, you use what you have and make it the best to what your imagination shows. What you say here is what pretty much every RPG maker user agrees with, express your imagination to its maximum potential and not throw it away because it would be easier to do otherwise. Share this post Link to post Share on other sites
omedon666 4 Posted December 31, 2012 (edited) (Lots of awesome) Hao, I'm going to respond to your points one at a time, because they are all really thought provoking and worthy of positive discussion: 1) As I said above, I'm 100% with you on the "art consistency" element of the character generator, and even the boxed companions. I would actually be reluctant to use any external character resources that didn't come as a game-wide boxed set of matching faces and sprites... and then at that point, it's just using another "box" of boxed resources, so really, I think we're safe here to lean long and heavy on RTP. 2) First off, I want to play your game. Second, I want to see and potentially use your job system, it sounds awesome . That out of the way, I can agree that we got way too excited about a highly unlikely hypothetical that, no, contrary to what people might be wondering, I did not mirror at any point in my own endeavours. 3) Very much in agreement here. I used boxed or random maps for most of my first semi-serious game, I used two boxed companions, kept their first names (added a last name to one of them!) because why not, and all the music was RTP. I intend to get my mileage out of what I paid for the RTP, make no mistake, because it's good stuff! 4) I can agree that taking the time to act outside the box will be a noticeable effort, *especially* among this particular community. I'm all about "effortconomics," and, with all due respect to the VXace community, you're the minority of my target audience, so at this stage, when I haven't yet gotten my mileage out of the RTP, yes, I'm going to lean heavily on it while I shift "what's hard to me" from "actually building the game" to "picking the right resources." At the onset of my building "career," building the game gets my attention, and the originality of the resources will just have to wait. This is why I created the hammiest, most parody-minded heroine I possibly could for my first few games: my cat. Delilah absolutely carries my first game, and likely my next couple games, and I have no problem with this! 5) All I can say about this point is it's utterly inspiring, and it's this kind of sentiment that makes me spend an entire evening just looking around the script wiki, like I did last night. The future is bright for my good times building. Many of you are already there, but I'm enjoying the journey. I might have started on the wrong foot with some of you, but I personally am already past all that, and looking forward to the future. Thanks for your time in reading this, and thanks for posting that, Hao. Edited December 31, 2012 by omedon666 Share this post Link to post Share on other sites
Bunni89 85 Posted December 31, 2012 Well, I hope every user agrees with it XD But yes there are trolls who churn out bad creatively bankrupt games as well as there are creepers who go 'this isn't a REAL game unless it uses XYZ'. But I've certainly found this forum welcoming so it looks like a suprisingly open community Oh and gosh i forgot to add that your game sounds awesome Hao!! And omedon I lol'd, that's such a silly awesome idea to base a character on your cat! I'm definately gonna check out your games if you post them on here sometime (just cos I have no intention of joining facebook, sadly) Share this post Link to post Share on other sites
omedon666 4 Posted December 31, 2012 (edited) And omedon I lol'd, that's such a silly awesome idea to base a character on your cat! I'm definately gonna check out your games if you post them on here sometime (just cos I have no intention of joining facebook, sadly) That's more than fair. Here then, just for you (*cough* out in public *cough*) is a link that doesn't require you visiting my evil facebook page. Consider it our olive branch https://skydrive.live.com/redir?resid=D4916048D16E8BD5%21253&authkey=%21ADRMx0TRDJCvHyg BUT I'M STILL LEARNING DON'T HATE ON ME!!! EDIT: LOL accidentally included my "not at all serious" parody game. Disregard the link that was up for the first couple minutes there Edited December 31, 2012 by omedon666 Share this post Link to post Share on other sites
Bunni89 85 Posted December 31, 2012 Good (?) thing I missed the earlier link then XD (Not really, I woulda liked to see the parody game too XD) Haha I don't think facebook is evil, I just tried to join once and it demanded personal information i wasn't willing to give out so I gave up on it. (My home phone number?? Geez, i don't want that on the net!) I tend to be a worry wart and value net safety over following the latest trends.. ...gah, it needs a microsoft accout. *headdesk* I use yahoo because I lost my hotmail password a year ago and they were so horrifically unhelpful with getting it back that I never did get to log in ever again. Is this the only place you can upload it? if so I'll make a sockpuppet account just to get the file :3 I'd really like to see it cos I'm still a noob myself who hasn't made a game yet, I could probably learn a lot :3 Share this post Link to post Share on other sites
omedon666 4 Posted December 31, 2012 Good (?) thing I missed the earlier link then XD (Not really, I woulda liked to see the parody game too XD)Haha I don't think facebook is evil, I just tried to join once and it demanded personal information i wasn't willing to give out so I gave up on it. (My home phone number?? Geez, i don't want that on the net!) I tend to be a worry wart and value net safety over following the latest trends.. ...gah, it needs a microsoft accout. *headdesk* I use yahoo because I lost my hotmail password a year ago and they were so horrifically unhelpful with getting it back that I never did get to log in ever again. Is this the only place you can upload it? if so I'll make a sockpuppet account just to get the file :3 I'd really like to see it cos I'm still a noob myself who hasn't made a game yet, I could probably learn a lot :3 Currently, yes. Once I complete part 2, I'll likely do the mediafire thing. Once I do, I'll likely let you know. You know, unless we're old and grey and like "ome-WHO?" by then. Share this post Link to post Share on other sites