Bunni89 85 Posted December 31, 2012 Lol, well thank you anyway Gonna go check out the Pm you just sent me cos I don't wanna flab up the topic with personal talk Share this post Link to post Share on other sites
TheFaceless 6 Posted December 31, 2012 Yay friendship Share this post Link to post Share on other sites
Bunni89 85 Posted January 1, 2013 XDD Thank you! Makes me feel kinda fuzzy that for once a forum yelling fest was really a total mistake and the guy is actually quite cool :3 I love making new pals in the community! Share this post Link to post Share on other sites
+ Titanhex 284 Posted January 1, 2013 See, everyone can get along. Back to my original statement about fun, no. It isn't up to you to decide what is fun. It really, truly isn't, and if you think about it, you'll realize the truth behind this. Then you can start making fun things for people. About the bamboo, this falls into a category of no one would find this fun. It's not up to you to decide. A decision implies you can decide on the alternative. So are you telling me that you can decide having bamboo shoved into your finger nails is fun and suddenly it is? No, you really can't. You've further illustrated my point. It is not your decision what is fun. It is a pre-determined outcome based on your life experiences, skill sets, mental state, and even gender. Just to name a few factors. I don't find juggling fun. I know some people do. Can I decide that juggling is fun now? No, I cannot. Can I take steps, gain new experience and change my mood to eventually enjoy juggling? Yes, I can. It's why if you throw a player into a boss battle without explaining the proper strategy or what they should do, it's like handing someone 3 balls who has never tried juggling and asking them to juggle and watching them get frustrated. If you explain to them how to juggle, show them the technique, and prep them to do it and they do it they'll enjoy it. Entertainers, game makers, movie makers and playwrighters all exploit this (At least good ones do) to create powerful experiences. However it is still abstract and has so many variable factors it can be a difficult thing to master and keep mastering. Ever tried having fun when anxious or angry? These are variable factors that reduce our ability to enjoy an experience. But I feel this is at a more collegiate level and takes some additional studying prior to reading this to properly understand. Check out a book on game design and you may begin to understand the science of fun. Share this post Link to post Share on other sites
haothehare 4 Posted January 1, 2013 (edited) Hey guys I didn't expect so many positive reviews of my wall of text or requests to see my game. But since there is such a demand I will put up the demo (chapter 1) of the game up as soon as it is finished (which can take a week or two depending on how many bugs I run into). Right now I'm having trouble learning how to make cutscenes... well not how to make cut scenes... but how to make really GOOD cut scenes... I'm going to be dissecting the Crysalis game for ideas on how to make the cutscenes. Also I was going to trigger in events to explain the combat system and class leveling system. I'm not totally sure how I'm going to do all this yet, so I'm just playing through Crysalis and looking at the game using VX Ace. See, everyone can get along. Back to my original statement about fun, no. It isn't up to you to decide what is fun. It really, truly isn't, and if you think about it, you'll realize the truth behind this. Then you can start making fun things for people. About the bamboo, this falls into a category of no one would find this fun. It's not up to you to decide. A decision implies you can decide on the alternative. So are you telling me that you can decide having bamboo shoved into your finger nails is fun and suddenly it is? No, you really can't. You've further illustrated my point. It is not your decision what is fun. It is a pre-determined outcome based on your life experiences, skill sets, mental state, and even gender. Just to name a few factors. I don't find juggling fun. I know some people do. Can I decide that juggling is fun now? No, I cannot. Can I take steps, gain new experience and change my mood to eventually enjoy juggling? Yes, I can. It's why if you throw a player into a boss battle without explaining the proper strategy or what they should do, it's like handing someone 3 balls who has never tried juggling and asking them to juggle and watching them get frustrated. If you explain to them how to juggle, show them the technique, and prep them to do it and they do it they'll enjoy it. Entertainers, game makers, movie makers and playwrighters all exploit this (At least good ones do) to create powerful experiences. However it is still abstract and has so many variable factors it can be a difficult thing to master and keep mastering. Ever tried having fun when anxious or angry? These are variable factors that reduce our ability to enjoy an experience. But I feel this is at a more collegiate level and takes some additional studying prior to reading this to properly understand. Check out a book on game design and you may begin to understand the science of fun. wait.. bamboo? did someone say BAMBOO?!!! BAMBOOZA!!!! WOOOHOOOO!!! YEAAAAH!!! EDIT: On a more serious note, I do agree with you on one thing... if you add something that isn't conventional, be sure to address it so that the player knows what is going on, generally a slow intro that let's the game get into the game will help the player really get into it and start to form their own ideas of how to play your game and how to make it fun for THEM. EDIT: if anyone want to see my game in extra detail pre release of the demo then please go to the Project Development page I made for it here: http://www.rpgmakervxace.net/topic/9691-scillian-breakdown-ff-tactics-meets-fire-emblem-meets-pokemon-meets-zelda-meets-fatestay-night/ Edited January 1, 2013 by haothehare Share this post Link to post Share on other sites
Bunni89 85 Posted January 3, 2013 Ah so it was a misunderstanding titan, you really shouldn't be so rude about it XD People (including me) were saying your previous post made no sense because it sounded like you were saying 'noone can decide what is fun, fun is following the same design style as me'. You phrased it REALLY badly, it still makes no sense to say 'you don't know fun' or whatever since your point actually seems to be 'the designer knows what THEY find fun, but you also need to consider what the sudience will probably like'. Also i don't agree that what you find fun is predetermined by stats about your life, its an utterly subjective thing that depends on the person except YES there are certain things that will look interesting to the majority audience and those are probably what you should focus on. But seriously, if people always followed predictions based on what kind of category they fit into then noone would bother with quality testing and feedback and no game would ever miss its mark and go down badly with the guys they were trying to appeal to. And if predicted marketing trends applied to everyone in a group, I would like fashion games because I'm female and like the 'casual' genre because I play games infrequently. (bloody load of tripe) I got attracted to RPGs entirely because I heard the battle theme of FF8 when I woke up one morning and got drawn in like a siren song*, people have bizzare and varied reasons for how they discovered what's fun to them and it's usually an innate appeal instead of a logical predictable "My personality is analytical so I should lean towards tetris, I like real sports so I should like sports games" blablabla * Note: FF8 is one of my least favourite RPGs but I still knew I loved the genre at first sight XD And I found it sort of a "so bad its good" game that's alright but fails a lot at emotionally-driven storytelling. (Aside from Laguna's subplot, that always gets me) For a noob it was at least kinda fun to have broken gameplay where you can get godmod just by spamming draw and junctioning everything to everything XD Share this post Link to post Share on other sites