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omedon666

How do you slim down your file size while keeping the game accessible?

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So, I'm fully aware that my game files are bloated, I would like to fix this.

 

When compressing, I check the box to include the RTP so that non builders can play it.  My question is, is this populating and spawning a whole new, full RTP to go with the game, or is it packing up the RTP from the project's folder, that I can (and correct me if I'm wrong) shave down to "just the stuff I used," thus shrinking my file?

 

I currently use pretty much 99% RTP resources, but obviously I don't use them all in a single project.  What is the procedure for cutting down on file bloat while allowing everyone and anyone to play the game?

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just the stuff you used I would guess it. But just to be sure I would somewhat do a background check and remove all the un-need stuff that is in you game folder

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What audio files are you using if its midi then try converting them into ogg files. If you are using MP3 files they are one of the biggest that you can use, it's the same with WAV files. OGG Vorbis files are the smallest and are still high quality.

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What audio files are you using if its midi then try converting them into ogg files. If you are using MP3 files they are one of the biggest that you can use, it's the same with WAV files. OGG Vorbis files are the smallest and are still high quality.

Since I'm using the RTP, I'm using whatever file format the default music is in.

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So, I'm fully aware that my game files are bloated, I would like to fix this.

 

When compressing, I check the box to include the RTP so that non builders can play it.  My question is, is this populating and spawning a whole new, full RTP to go with the game, or is it packing up the RTP from the project's folder, that I can (and correct me if I'm wrong) shave down to "just the stuff I used," thus shrinking my file?

 

I currently use pretty much 99% RTP resources, but obviously I don't use them all in a single project.  What is the procedure for cutting down on file bloat while allowing everyone and anyone to play the game?

For your project, you could go into the database and actually delete anything you do not use in the entire game, such as armor and weapons that aren't in any shops or as drops anywhere, compile and see if the size drops any.  For some reason though I think if the game doesn't actually use any of those database items it doesn't include it in the compression/compile.

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Export the RTP files you DO use into the project folder where they belong, as though they were an external resource.  Do this for every RTP file you know you're using. Compress the data without (RTP Included) checked. Test your game to make sure there's no (Missing that file) error.

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