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GoldenarmKnight

Might be a bit of a nub question but...

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EDIT: Issue Resloved.

 

 

Ok so, I started working on a class selection at the beginning of the game that starts with a male/female choice then branches into 4 classes. Everything works fine here but the issue is I am wanting to have seperate sprites/faces for each class and even when I set everything up I'm a bit stumpped as how to change the "system" settiing that forces you to use a specific actor, otherwise it ends up as having the sprite be transparent.

 

So my question here is, is there any way to make it (via switches or what have you) so that say I pick Male>Paladin= I get a Male paladin sprite and face that I have set but when I choose Male>Priest= I get the Male Priest face/sprite that I have set?

 

If I'm a bit long winded or a bit convoluted just say something and I'll try to clarify. Thank you so much for your help, I'll also post my code so far if that would help.

 

This is what gives me the transparent Sprite.

 

 

":   When [Female]

    @>Text:-,-, Normal, Bottom

     :       : What is your Destiny?

     @>Show Choices: Paladin, Warrior, Hunter, Priest

      :   When [Paladin]

         @>Change Actor Class: [],[Paladin]

         @>Text:-,-, Normal, Bottom

          :          : What name was given to your Soul?

          :          : (Characterr Name, up to eight characters.)

         @> Name Input Processing: , 8 characters

         @>Change Actor Graphic: [], '$Veronica', 0, 'Veronica', 0

         @>"

 

 

Edited by GoldenarmKnight

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you could just change the actor face and graphic during/after the event using the change actor graphic command on the last page of events

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you could just change the actor face and graphic during/after the event using the change actor graphic command on the last page of events

Would that let me change the actor based on the players choice? I'll toss my code up in the OP.

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Yes, it would. Just change the face/sprite inside the choice options.

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Ok so currently here's just a portion of what I have.

 

":   When [Female]

    @>Text:-,-, Normal, Bottom

     :       : What is your Destiny?

     @>Show Choices: Paladin, Warrior, Hunter, Priest

      :   When [Paladin]

         @>Change Actor Class: [],[Paladin]

         @>Text:-,-, Normal, Bottom

          :          : What name was given to your Soul?

          :          : (Characterr Name, up to eight characters.)

         @> Name Input Processing: , 8 characters

         @>Change Actor Graphic: [], '$Veronica', 0, 'Veronica', 0

         @>"

 

And this repeats for warrior/priest/hunter with different "change actor graphic"

 

I apologize if I'm being a bit too much of a nub.

 

 

Edit: Yay tab space bar! >.>

2nd Edit: That's what leaves me with a transparent sprite.

Edited by GoldenarmKnight

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That should work. Are you still having problems?

Have you tried turning Character Transparency off?

 

Believe it or not, I have a system that works really well for this. It's RMVX but I could adapt it to RM-Ace if you want to use it.

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Yeah that's my current set up, transperency is off and ive tried a few different things with the system but I'm stumpped. Any help would be appreciated.

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Your events are fine.

 

Try doing a "Set Move Route" with "Change Graphic" and the target be Player. Pic a graphic and see if that makes it no longer transparent.

 

If it's still transparent then you have way way bigger issues and you need to post the demo here.

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DEMO

 

This is a simple character select I made a long time ago. It currently doesn't include classes, but classes can be added with varying ease depending on how intricate you want it.

 

I think I'm going to expand it to be even prettier and put it up in tutorials.

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