GoldenarmKnight 0 Posted January 2, 2013 (edited) EDIT: Issue Resloved. Ok so, I started working on a class selection at the beginning of the game that starts with a male/female choice then branches into 4 classes. Everything works fine here but the issue is I am wanting to have seperate sprites/faces for each class and even when I set everything up I'm a bit stumpped as how to change the "system" settiing that forces you to use a specific actor, otherwise it ends up as having the sprite be transparent. So my question here is, is there any way to make it (via switches or what have you) so that say I pick Male>Paladin= I get a Male paladin sprite and face that I have set but when I choose Male>Priest= I get the Male Priest face/sprite that I have set? If I'm a bit long winded or a bit convoluted just say something and I'll try to clarify. Thank you so much for your help, I'll also post my code so far if that would help. This is what gives me the transparent Sprite. ": When [Female] @>Text:-,-, Normal, Bottom : : What is your Destiny? @>Show Choices: Paladin, Warrior, Hunter, Priest : When [Paladin] @>Change Actor Class: [],[Paladin] @>Text:-,-, Normal, Bottom : : What name was given to your Soul? : : (Characterr Name, up to eight characters.) @> Name Input Processing: , 8 characters @>Change Actor Graphic: [], '$Veronica', 0, 'Veronica', 0 @>" Edited January 3, 2013 by GoldenarmKnight Share this post Link to post Share on other sites
Xypher 176 Posted January 2, 2013 you could just change the actor face and graphic during/after the event using the change actor graphic command on the last page of events Share this post Link to post Share on other sites
GoldenarmKnight 0 Posted January 2, 2013 you could just change the actor face and graphic during/after the event using the change actor graphic command on the last page of events Would that let me change the actor based on the players choice? I'll toss my code up in the OP. Share this post Link to post Share on other sites
Xypher 176 Posted January 2, 2013 you could put it at the end of the branch Share this post Link to post Share on other sites
+ Titanhex 284 Posted January 2, 2013 Yes, it would. Just change the face/sprite inside the choice options. Share this post Link to post Share on other sites
GoldenarmKnight 0 Posted January 2, 2013 (edited) Ok so currently here's just a portion of what I have. ": When [Female] @>Text:-,-, Normal, Bottom : : What is your Destiny? @>Show Choices: Paladin, Warrior, Hunter, Priest : When [Paladin] @>Change Actor Class: [],[Paladin] @>Text:-,-, Normal, Bottom : : What name was given to your Soul? : : (Characterr Name, up to eight characters.) @> Name Input Processing: , 8 characters @>Change Actor Graphic: [], '$Veronica', 0, 'Veronica', 0 @>" And this repeats for warrior/priest/hunter with different "change actor graphic" I apologize if I'm being a bit too much of a nub. Edit: Yay tab space bar! >.> 2nd Edit: That's what leaves me with a transparent sprite. Edited January 2, 2013 by GoldenarmKnight Share this post Link to post Share on other sites
+ Titanhex 284 Posted January 2, 2013 That should work. Are you still having problems?Have you tried turning Character Transparency off? Believe it or not, I have a system that works really well for this. It's RMVX but I could adapt it to RM-Ace if you want to use it. Share this post Link to post Share on other sites
GoldenarmKnight 0 Posted January 2, 2013 Yeah that's my current set up, transperency is off and ive tried a few different things with the system but I'm stumpped. Any help would be appreciated. Share this post Link to post Share on other sites
+ Titanhex 284 Posted January 2, 2013 Your events are fine. Try doing a "Set Move Route" with "Change Graphic" and the target be Player. Pic a graphic and see if that makes it no longer transparent. If it's still transparent then you have way way bigger issues and you need to post the demo here. Share this post Link to post Share on other sites
oldassgamers 0 Posted January 2, 2013 Would be really coool to see your entire code for character selection. Would be a great way to learn this program by looking how pro did it Share this post Link to post Share on other sites
+ Titanhex 284 Posted January 2, 2013 DEMO This is a simple character select I made a long time ago. It currently doesn't include classes, but classes can be added with varying ease depending on how intricate you want it. I think I'm going to expand it to be even prettier and put it up in tutorials. Share this post Link to post Share on other sites
GoldenarmKnight 0 Posted January 2, 2013 That is so much more complex than my own. Demo Share this post Link to post Share on other sites
GoldenarmKnight 0 Posted January 3, 2013 Issue resolved. Thanks for the help! Share this post Link to post Share on other sites