Victor Sant 273 Posted January 19, 2012 (edited) Victor Engine - Action Effectiveness This script allows to set restrictions for action use and effect. It’s possible to make some items not usable by some actors, or make change the effectiveness against some targets Download: Victor Engine - Action Effectiveness Credits: Author: Victor Sant Terms of Use Edited June 22, 2012 by Victor Sant Share this post Link to post Share on other sites
+ Abscond 149 Posted January 19, 2012 O.o This is cool. Is it possible that if the player has a state inflicted he can't use an item? Share this post Link to post Share on other sites
Victor Sant 273 Posted January 19, 2012 O.o This is cool. Is it possible that if the player has a state inflicted he can't use an item? Yes since you can assign this trait to the states note boxes. Share this post Link to post Share on other sites
Tammsyn 8 Posted April 1, 2012 is it possible for an item that is supposed to heal cause damage to certain enemies/actors (eg potion causes damage to undead but heals others)? Share this post Link to post Share on other sites